Perspective rise
Sections come up from 48px with a 6° rotation on the X axis and a touch of scale. It reads as depth, not as a slide.
data-reveal="rise"
Motion layer · live demonstration
Same HTML. Same copy. Same brand. The only thing added is the layer that decides how things arrive, settle and respond — and it is the difference between a site people scan and a site people explore.
02 — Scroll choreography
Each block rises from a little further away than the one before it, with a short delay between them. The eye follows the sequence instead of trying to read four things at once.
Sections come up from 48px with a 6° rotation on the X axis and a touch of scale. It reads as depth, not as a slide.
data-reveal="rise"
Headlines are split into lines and wiped upward behind their own clip mask — the classic editorial entrance.
data-reveal="mask"
A parent hands each child an incrementing delay. Add a fifth card and it inherits the rhythm — no code change.
data-stagger="90"
Hover any of these. The card leans toward the cursor and a soft highlight tracks it. It returns on a spring, not a cut.
data-tilt
<section data-reveal="rise" data-delay="0.1">
<h2 data-reveal="mask">Headline</h2>
<div data-stagger="90">
<article data-reveal="rise" data-tilt>…</article>
<article data-reveal="rise" data-tilt>…</article>
</div>
<a class="btn" data-magnet>Get started</a>
</section>
That is the entire integration. No wrappers, no build step.
03 — Opposing slide-in
Side-by-side content enters from opposite edges. It is one of the cheapest ways to make a static two-column block feel composed — and it costs two attributes.
04 — Parallax depth
Background elements travel slower than the content in front of them, so the
page gains a sense of distance as you scroll. Every layer is moved with a
single translate3d inside one shared animation frame — the
browser never recalculates layout.
05 — Interactive graphic
An on-page graphic that responds to the pointer — on touch screens it responds to a finger, and if nothing is touching it, it breathes on its own. Drawn to a canvas, capped to the device pixel ratio, and paused the moment it scrolls out of view.
drag · hover · tap
06 — Measured, not claimed
The button below leans toward your cursor before you get there, and lets go with a small overshoot. Pointer-based effects are switched off entirely on touch devices, where they would only cost battery.
Reduced-motion is respected: if a visitor's system asks for less movement, the ambient canvas never starts and every reveal resolves instantly.